Quest Guides
For basic information on a quest, you should definitely check out our Quest Database, but some quests just need a little bit more space. In the Quest Guides section we have more detailed walkthroughs or certain quests and quest chains, courtesy of our own binkplayboy.
Waterworks
There's no getting around the Waterworks. Everyone has to do it, and it's usually worth it too. Take a look at our Guide to the Waterworks for the full details on this four-part quest series.
- The Kobold's Den: Clan Gnashtooth
- The Kobold's Den: Rescuing Arlos
- Venn's Trail: Clan Tunnelworm
- Venn's Trail: Venn's Fate
Shan Ta Kor
The Waterworks series ends with a bit of a cliffhanger, but leaves adventurers with a clue and access to the marketplace. The tale continues in our Guide to Shan Ta Kor, a three-part quest chain you'll encounter in the Marketplace.
The Catacombs
Think the other chains are too brief? Then you're looking for our Guide to The Catacombs, a massive eight-part quest chain for mid-level characters. Hope you like undead, and make sure you bring a cleric!
- The Friar's Niece
- Return to the Sanctuary
- The Old Archives
- The Crypt of Gerard Dryden
- Setting the Wards: The Lower Cathedral
- Setting the Wards: Patriarch's Crypt
- Endgame: Marguerite
- Endgame: Archbishop's Fate
The Depths
A mid-level quest chain that starts at Hammersmith's Inn in House Deneith. All four quests are given by a group a the same table, and all involve venturing below to vanquish a powerful foe. You receive your choice of reward for each quest, making this a potentially lucrative adventure.
Tangleroot
A level 5-8 quest line found off of House Jorasco. Offers unique and static quest rewards better than Waterworks, Shan Ta Kor, or Catacombs. Though never that hard of a quest series, it's difficulty comes from the ability to have patience in finishing the entire series. Our Guide to Tangleroot will help along with that. Sporting the entire series in one zone, with the occasional secondary zones in the last missions, you will become enormously familiar with the layout of the quest.
- First Strike
- The Hobgoblin's Captives
- Yarkuch's Warplans
- Whisperdoom's Spawn
- The Deadly Package
- Agent of the Darguul
- Doom of the Witchdoctor
- Yarkuch's Last Stand
Three Barrel Cove
A level 3-7 quest area found off of House Deneith. A harbor and shipping area that is infested with pirates offers several different quests that take place throughout the map. Our Guide to Three Barrel Cove will help show where to go and what to avoid in this special area off of Stormreach.
Sorrowdusk
A level 4-10 zone that offers two quest lines, one which leads to the second. Grey Moon and Cult of the Six are the two series and they are often done many times by higher level players looking for good experience and very good loot. After finishing both lines, you will recieve a static quest reward of which quality is rare to beat. Take a look at our Guide to Sorrowdusk
The Greymoon ChainThe first part of the Sorrowdusk chain, this series is suited for levels 4-7. You do recieve a reward for completing this first series, but it is not a static reward. The ogre clan Greymoon needs your help to claim back their land. This series MUST be done in order to do the Cult of the Six series, even if you want to do Cult of the Six several times for the static rewards.
The Cult of the Six ChainThe second part of the Sorrowdusk chain, this series is suited for levels 7-10. You recieve a very nice static reward upon completion of the series, and the normal loot inside the quests are very good also. In order to do the Cult of the Six series, you must do the Greymoon series each time. For many people, this is their first exposure to the high-end game.
- Captives of the Cult
- The Libram of the Six
- Cleansing the Temple
- Fall of the Prelate
- Quench the Flames
- Church of the Fury
Other Quests
There are a lot of quests that just don't have a category. Here's a list of other quest guides we have available.
- A Man Named Baudry Cartamon
- Dead Predators
- Durk's Got a Secret
- Freshen the Air
- Garrison's Missing Pack
- Haunted Library
- Irestone Inlet
- Kobold Assault
- Mirra's Sleepless Nights
- Sewer Rescue
- Stormcleave
- Tharashk Arena
- The Bounty Hunter
- The Grave Robber
- The Kobold's New Ringleader
- The Miller's Debt
- The Smuggler's Warehouse
- The Missing Ward
- Walk the Butcher's Path