Fast Facts
Name:
Dungeons & Dragons Online
Acronym:
DDO
Developer:
Turbine
Publisher:
Atari
Release Date:
2/28/06
Country:
USA
Genre:
RPG
ESRB Rating:
Teen

The Libram of the Six

Written by binkplayboy
  1. Entrance
  2. Libram

This is the second quest in the Cult of the Six series. This is perhaps the easiest of the the quests as it doesn't require any fighting at all.

Before you start this quest, go buy an Invisibility potion or have someone in your party that can cast Invisibility. A Haste potion or spell might also be needed if you are unsure of your ability to run fast enough.

You start at the Entrance (marker #1). Everyone in the party, except the runner will stay at the zone in and not move. Don't kill anything as you will get a bonus experience boost if you kill nothing. Have the runner use the invisibility potion or get the spell cast on him and start running along the green line on the map to the Libram (marker #2). The Libram is a scroll sitting on a pedastal. You can pick up the scroll without breaking invis, so grab it and run to the rear (south) of the room. Once you pick up the scroll, the quest will finish.

Everyone can now zone out. The runner may have to fight off a few wights at the back of the room to be able to finish out.

Talk to Hragg to advance the series.