Dungeons And Dragons Online: Weekly Dev Activities: 11/05/2007
Quarion posted some updates to the items currently in testing for Module 6:
- General - An adjustment has been made to ranged combat to prevent players from missing the target when it is moving in certain ways.
- UI Improvements - When clicking in the 3D world after typing in the chat window, the game will now recognize your change in focus, while also preserving the text you typed.
- New Spell - Seek Eternal Rest
- Conjuration (Healing)
- Level: Clr 2, Pal 1
- Grants a +4 Sacred bonus to level for the purposes of turning undead.
- General Spell Changes - Self targeting spells should no longer ever be "blocked".
- General Spell Changes - The Holy Sword spell now creates Holy Burst weapons rather than Holy weapons.
- General Skills, Feats & Abilities changes - Greater two weapon fighting now enables an extra left hand attack hook while standing, making it more consistent with mobile attacks.
- Monsters - Further reduced the rate at which incorporeal enemies phase on hit to about a third of the rate it was at before.
- Monsters - Monsters now have a better understanding of the world around them know what to do around doors and some area of effect spells.
- Quests: Abandoned Keep - The quest will no longer care if Coyle enters the room before you do
- Quests: Black Abbot Raid
- Touch of Dolurrh is now removed when you are teleported to a puzzle.
- Ice platforms last for a longer period of time, and are much less likely to appear underwater.
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