Fast Facts
Name:
Dungeons & Dragons Online
Acronym:
DDO
Developer:
Turbine
Publisher:
Atari
Release Date:
2/28/06
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
News
City of Heroes July 22nd Patch Notes

City of Heroes servers underwent an upgrade today and have posted the laundry list of changes for those who MUST know. If you're one of those, here's the list:

COMBINED NOTES

AI

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* Entities which use the "Pet" AI should now cycle through their Ranged attacks, even while in Melee with a Target.

Badges

* Fixed a bug that sometimes caused a Supergroup's progress towards earning SG badges to be lost.
* Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
* Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.

Custom Weapons

* Rularuu Claws should be available to Female and Huge players who have unlocked them
* Custom Roman axes granted by completing the Imperious Task Force should now be properly awarded.

Global Chat

* Players with Trial accounts will no longer be able to use Global chat channels.

Invention

* Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.
* ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the "To Hit" chance.

Powers

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* Cone Attack Powers - Corrected an issue where Cone Attack powers would not hit moving targets.
* Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
* Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged Shot's animation and graphical effects.
* Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
* Earth Control / Animate Stone - Replaced Animated Stone's Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
* Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
* Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
* Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active

Tasks

* The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.

User Commands:

* "Synch" Command - Players can now use "Synch" in addition to "Sync" if they are experiencing any synchronization issues with the game servers.

User Interface

* Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
* Character Selection Screen - Corrected a bug where renaming a character moved the character to a different character slot location.

CITY of HEROES

Powers

Blasters

* Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
* Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power

Badges

* Corrected text in the Firefighter badge.

CITY of VILLAINS

Powers

Masterminds

* Mastermind / Ninjas / Genin no longer have Archery attacks. "Snap Shot" and "Aimed Shot" have been replaced with "Shuriken" (a second Shuriken throw) and "Explosive Shuriken" attacks.
* Mastermind / Necromancy / Lich should remain at Range in combat more often now.

There you have it, now log in and get busy!